Hehe. What was I thinking!? I think I was inspired to make a "chess-like". And my spin on the genre was that the proximity between different pieces allowed them to make different moves or actions. Also, I was definitely inspired by Archon and Battle Chess. It's farm themed I think probably to match the game jam theme, but you could easily substitute the farmers with mages.
Thanks for reviewing my game. I was cringing very hard as you never discovered that a farmer can throw the pumpkins. Instead of moving a farmer after it is selected, it is possible to then select an adjacent pumpkin to pick it up and throw it (giving it the ability to both move like a queen and attack).
I didn't have enough time to build a competent AI, though seeing your video made me realize that even a ruthless AI would have helped a new player learn how to play. I also wanted a sort of Instructions screen or Demo mode, but I was also short on that.
But I think you are right: there is probably not enough variation to make two competent players not end in a stalemate or somehow favor either the first or second player (not sure which--I didn't play test that enough). One mechanic I wanted was to allow a farmer to plant additional pumpkins.
I've promised myself to stick to adding these 2-3 features prior to moving on to another solo jam. I've been doing a lot of refactoring in preparation for adding a minimax implementation--I definitely couldn't have added that in a week long jam.
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I saw the Atari font and had to check it out. But the game is so surprising! Like a chess or checkers but with tomatoes… Haha, it’s funny :)
Hehe. What was I thinking!? I think I was inspired to make a "chess-like". And my spin on the genre was that the proximity between different pieces allowed them to make different moves or actions. Also, I was definitely inspired by Archon and Battle Chess. It's farm themed I think probably to match the game jam theme, but you could easily substitute the farmers with mages.
Right, I didn’t notice the similarity to Archon, but now it’s obvious. Yes, but tomatoes are so surprising and odd that makes this game unique!
Watch Weekly Game Jam 97 / Mini Jam 28 Feedback from MrJoshuaMcLean on www.twitch.tv
Thanks for reviewing my game. I was cringing very hard as you never discovered that a farmer can throw the pumpkins. Instead of moving a farmer after it is selected, it is possible to then select an adjacent pumpkin to pick it up and throw it (giving it the ability to both move like a queen and attack).
I didn't have enough time to build a competent AI, though seeing your video made me realize that even a ruthless AI would have helped a new player learn how to play. I also wanted a sort of Instructions screen or Demo mode, but I was also short on that.
But I think you are right: there is probably not enough variation to make two competent players not end in a stalemate or somehow favor either the first or second player (not sure which--I didn't play test that enough). One mechanic I wanted was to allow a farmer to plant additional pumpkins.
I've promised myself to stick to adding these 2-3 features prior to moving on to another solo jam. I've been doing a lot of refactoring in preparation for adding a minimax implementation--I definitely couldn't have added that in a week long jam.